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Introductory to this site "insiders" which is addressed to the work force in general - target are people searching for jobs, employees and entrepreneurs as well as wannebies.... 
I named this page "insiders" because it should show you possibilities and opportunities which abroad are very known and usual but not known every where and especially though knowable every where not known by everyone. A deeper focus will be taken on our future work force especially under the impact of the 4th industrial revolution and the entrence of robots, deep learning machines and automation causing a time of transition which already started. How to behave in such times? What to do for safing its job? But much more important: How to become first inner this big change!
One is clear - education takes it all and education is changing as well as every single part of our lives- also education will work very differently as we know it from our past. How ever, we will not become a victim of our old illusions - and the conclusion of this situation is automation in itself - education is becoming inclusive more than ever by offering a great opportunity to be part of an high educated world no matter where we live or where we come from - you just need an internet account. It's never been as simple as now! Use it!

"We need to change the way we make decision. If we empower our employees more and more, we'll be able to accelerate the speed at which we do business." 
Shogo Ikeuchi, CHRO, Recruite Holdings, Japan, IBM's Global C-suite Report 2016

"It's really hard to predict the rapidly evolving technology environment; you don't know but you're still trying to stay ahead of it." 
Ian Cunningham, COO, Tangerine Bank, Canada, IBM's Global C-suite Report 2016

For getting started we have to understand which skills are requested in your future job - this means to analyze an insecure future. In finance they use predictions on the concrete investment by first looking how it handled the past - what means to see the future stock price development through the company's history, to analyse the future of workforce through the labor markets' history, to recognize your future job through your joblife's history, and at least to explore your needed skills through your past and present abilities.  

The first step will answer the questions:
Where are your personal lacks?  and
Which adjournments do you have to get through for getting the new job in 2019?    

For receiving a deeper dive into the future workforce there are a lot of reports which can tell us several things about the needed future skills right now.
Starting this right you first need a little self analysis on which adjournments are needed to accomblish your today's work. Only after having checked this the next step will be the specification of innovative skills for our future jobs based on the most important job skills' reports.
At least we'll find helping tools for getting this done the most easiest way so that we all will get through this transition called the 4th revolution without leaving anyone behind. ​



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The five most important job skills reports are without any doubt ​​
1. The WEF's Future of Jobs Report 2018
2. The Bloomberg Jobs Skills Report 2016
3. The IFTF's Future Work Skills White Paper 2020

4. The AMA's Critical Skills Survey 2012
5. The IBM's Global C-suite Study November 2018

"The biggest challenge is developing the future while dealing with the past. It's like trying to repair a leaky house at the same time as installing new solar panels." 
Rob Briggs, CHRQ, Aviva Insurance, United Kingdom, IBM's Global C-suite Report 2016
​​

This report of 2010 identified the "key drivers of change" based on filtered datas by identifying the most relevant key drivers and skills areas of the workforce of the future. The explored six key drivers of the future workforce are (i) EXTREME LONGEVITY given by the increased global lifespans which will affect careers and learning, (ii) the RISE OF MACHINE LEARNING AND AUTOMATED SYSTEMS which will be integrated in the workplace by cancelling a lot of workers' jobs with repetitive tasks in almost every industry eg production, teaching, combat, medicine, security, and virtually every domain of lives, (iii) a COMPUTIONAL WORLD by developing it to a more and more programmable system given by the use of sensors, communication, and processing power into everyday products and environments (IoT), (iv) NEW MEDIA ECOLOGY driven by new communication tools by transforming media literacies beyond text with the use of video, digital animation, augmented reality, and media editing, (v) STRUCTURED ORGANISATIONS led to new forms of production and value creation reached by social technologies like social media platforms (Uber, Facebook, Airbnb), (vi) at least the GLOBALLY CONNECTED WORLD by increasing global interconnectivity and creating diversity and adaptability in organizational operations by forcing a greater exchange of skills, knowledge  and cultures and integration beyond geographic borders. 
In a by driver (ii) and (vi) led workplace the report explored as critical skills (a) "sense-making" [by defining it as "the ability to determine the deeper meaning or significance of what is being expressed"] (b) "social intelligence" [defined as the "ability to connect to others in a deep and direct way, to sense an stimulate reactions and desired interactions"], and (c) "novel and adaptive thinking" [defined as proficiency at thinking and coming up with solutions and responses beyond that which is rote or rule-based"]. Drivers (v) and (vi) will necessitate the critical skill (d) "cross cultural competency" [seen as the "ability to operate in different cultural settings"] and (e) "virtual collaboration" [defined as "ability to work productively, drive engagement, and demonstrate presence as a member of a virtual team"]. In a by driver (i) and (iii) led workplace the critical skill needed is (f) "trans-disciplinarily" [defined as the "ability in an ability to understand concepts across multiple disciplines"] and by using in addition to this also the driver (v) the most critical skill is (g) "new media literacy" [seen as the "ability to critically assess and develop content that uses new media forms, and leverage these media for persuasive communication"]. Is the workplace led by driver (iv) and (v) the critical skill is been explored in (h) "computional thinking" [seen as the "ability to translate vast amounts of data into abstract concepts and to understand data-based reasoning"] and (i) "cognitive load management" [seen as the "ability to discriminate and filter information for importance, and to understand how to maximize cognitive functioning using a variety of tools and techniques."]. The drivers (iii) and (v) will necessitate the critical skill (j) "design mindset" [seen as the "ability to represent and develop tasks and work processes for desired outcomes."]. 
The new categorization of these 11 skills divided them into (i) PERSONAL SKILLS which is seen in (k) resilience, (ii) PEOPLE SKILLS which are developed as (d) cross cultural competency, (b) social intelligence, and (e) virtual collaboration, (iii) APPLIED KNOWLEDGE seen as (c) novel and adaptive thinking, (i) cognitive load management, and (a) sense making and at least (iv) WORKPLACE SKILLS which are seen in (g) new media literacy, (j) design mindset, (f) transdisciplinary approach, and (h) computional thinking.
The IBM's Global C-suite Report 2018 - Disruption is Dead! Long Live Disruption!

IBM and Oxford Economics in cooperation valued 12,854 CxOs (CEOs, CFOs, CHROs,CIOs, CMOs and COOs)  from 112 countries in 20 industries. For analyzing 12,315 valid contextual responses from 2,047 face-to-face meetings and 10,807 live phone interviews IBM used the Watson Natural Language Classifier. While CxOs put technologies in 2016 for the first time on the top agenda as main game changer by recognising the importance of technology but also the uncertainty of its impact this year the exectuives went back to the future by seeing the importance of market factors and people's skills on the raise of which CxOs recognized the value of intangible assets like talent and ideas.  This is given by the fact that the winner-take-it-all Organisations are not the Disruptors but the hunted digital giants which have been able to disrupt their own innovation by acquiring innovators' digital skills and talents (Innovative Incumbents). Innovative Incumbents turned their ownership and their management into new disruptive advantage.
As forces at play analysis shows that three archetypes ermerged: Reinventors, Practitioners and the Aspirationals.
The Reinventors and the Disruptors are out-investing others that facilitate the sharing of data across organisations in an ecosystem like Internet of Things (IoT) or Blockchain. Adopting the skills needed for these two Technologies makes absolutely sense for the future employee. 
Disruptors were known as the hungry upstart, but the Innovative Incumbents marched to outperform by adopting the platform business model, and now the Disruptors are swarming to them. Disruption is emerging nowadays as a capability Incumbents are ready to embrace.
Employees can learn from Reinventors to prototype and develop rapidly their personal innovation and execute on strategy: like in every area fast failure and successful innovation of skills is decisive, also as the value of experimentation for figuring out what fits best as the new future personal innovative skill. This agile, experiment-embracing employee operates in a state of continous change, ready to reinvent himself before he's forced by a new competitor or a market disruption to reconsider its options.  The needed skills for getting this done are Adaptivity, Agility and Resilience.
With the headline "The Path to Personalization" the report analyses that one of the important points is the art of personalized customer experience which requires a deep understanding of what makes individuals human: their motivations, desires, temperament and in-the-moment-mood of customers. Employees can learn from Reinventors to excel at using data to understand the customers' unmet needs through innovation skills in the area of data science and data psychology.  Indeed Reinventors are design thinkers and not just data analysts. They approach problems with a sense of empathy for their customers, which helps them explore and consider right questions, this means to consistently scan and interrogate the environment.  As needed innovative skills the employee can learn  Disign Thinking  and Interpersonal, psychological Skills. 
To better understand customers and improve the customers experience cultivating empathy in design  Thinking may be the most important capability required to get to what is human - motivations and behaviors. The easiest way to achieve unbiased informations and patterns that people might not see organisations apply artificial intelligence (AI) to the great quantities of unstructured Data. For generating emphatetic understanding and insights in abundance Reinventors use activities design Thinkers typically use like customer collaboration and detailed journey maps. Reinventors are always on the run for new clues that reveal customer needs. Employees can learn from Reiventors to stay consistently adjourned - long-life-learning - and to be able to handle AI technologies as well as cognitive solutions to better understand customers.
Reinvestors understand the value of customer co-creation of products and services so that they integrate feedback from their customers in their planning and design process. Employees should be capable to create close connections with customers to garner direct feedback and turn to the company's partners to better understand the customer experience. For covering this employees need to acquire as innovative skills novel and adaptive Thinking for being able to deliver a good communication inside an own ability of story telling and and selling the role. 
Reinventors know that co-creation communities are a rich source of customers insights. Robust co-creation communities empower people and a cadre of influencers become brand advocates so that the community will be more effectively than the most advertising can. Employees should learn how to build communities and have a high new media literacy. 
Reinvestors see the groundwork in the insights of their customers' unmet needs by understanding and responsing to the whole human being what can't be simply delegated to chatbots. Therefore Reinventors include this response as a genuine attribute and outcome of their corporate culture. By undertaking the journey mapping process together in cross-functional teams the outcome will be accountability to the customer into the culture. The two Design Thinkers' activities - customer collaboration through co-creation and detailled journey maps - don't just ask for loyalty on the basis of personalization. They earn and prove reasons to trust. 
Employees can now put their focus on learning the needed skills for their future jobs for these emerging technologies like cognitive computing, advanced manufacturing technologies, and new energy sources and solutions as well as on cloud computing, mobile solutions, IoT, cognitive computing, man-machine hybrides, and bioengineering.

"We live in a moment where individual creativity and continious innovation are essential. We should be thinking in terms of 'return on inspiration'." 
Natascia Radice, CMO, TEDxDubai, United Arab Emirates from IBM's Global C-suite Report 2016

"We orchestrate customer journeys that embrace the shift to digital, but recognize the importance of interaction with humans in critical moments of truth." 
Chief Marketing Officer, Banking and Financial Markets, New Zealand, Global C-suite Report 2018

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And again this question:
So, What to do next?
Get started to learn the
skills for your
FUTURE JOB yet!
After we have analysed the needed knowledge for a future job based on the adjourned abilities we have to focus now on how we can provide the requested skills for the future job.  
I have made some lists with all  the needed knowledge linked to courses which can provide you all the skills for your future job yet! So don't hasitate to check it out - no matter if you are supposed to learn new or refresh old skills you'll also find extremley usefull tools for your daily digital work and discover a new world of innovation and technology - so called INSIDERS. And here  we are where the beginning finds its end and the start of a new beginning - Innovation transformed in insiders which will transform in a future daily habit and lifestyle - we are now living a so called transition time - use it for being first in our new beginning!

"Conventional thinking needs to change: We are generally all used to a life where we are spending 15 to 20 years of educting and another 40 years of work and then retirement. This needs to be replaced by a lifelong learning and a lifelong work."
C. Vijiayakumar, President and CEO, HLC Technologies, Worrld Economic Forum 2017

Robotics and Disabilities - an Inclusive Story between expectations, opportunities and ethical Challenges

At this point we start as first with Defintions:

What do we understand as Robotics? There are different Definitions which should be known in this connection - the first is from the RIA, the Robotic Industries Association, from 1979 which defines "robot" as follows: "A robot is a reprogrammable, multifunctional manipulator designed to move material, parts, tools or specialized devices through variable programmed motions for the performance of a variety of tasks.". 
The next is from BARA, the British Automation & Robot Association, from 2017 - which gives us a Defenition of "Industrial Robots" as follows:  "Industrial Robots are re-programmable devices designed to both manipulate and transport part, tools or specialized manufacturing implements through variable programmed motions for the performance of specific manufacturing tatsks.". 
A second definition of "robot" is given us by the ISO, the International Standards Organization, which is included into the book "The Hunter - A Scientific Novel" of Giancarlo Genta, in the Chapter "Humankind on the Verge of Becoming a Spacefaring Civilization", pg. 113-130: "The ISO (International Standards Organization) 8373 standard defines a robot as “an automatically controlled, reprogrammable, multipurpose, manipulator, programmable inthree or moreaxes, which maybe either fixedin place or mobile for use in industrial automation applications.” The ISO definition thus includes industrial robots, which are neither humanoid nor biomorph (nor bio-inspired). However, the robot remains, in the collective imagination, a sort of artificial human, and is the very essence of a bio-inspired machine."
Now a definition of "Robotics" as an in disciplinary science or industry is from  IJCSMC of the 9th of September 2017, in Vol. 6, Issue: "Brief Survey on Robotics", pg. 38-45A defines it as follows:  "Robotics is the interdisciplinary branch of engineering and science that includes mechanical engineering, electrical engineering, computer science, and others. Robotics deals with the design, production, operation and use of robots as well as computer systems for their control, sensory for humans. Robots can be used in any situation and for any purpose, but today many are used in dangerous environments (including bomb detection and de-activation), manufacturing processes, or where human cannot survive. Robots can take on any form but some are made to resemble human in appearance. This is said to help in the acceptance of a robot in certain replicative behaviors usually performed by people. Such robots attempt to replicate walking, lifting, speech, cognition, and basically anything a human can do. Many of todays robots are inspired by nature, contributing to the field of bio-inspired robots.".

As last a definition of "Disability"  given us from the  United Nations Convention on the Rights of Persons with Disabilities, Art. 1, Sec. 2 as the follows: "Persons with disabilities include those who have long-term physical, mental, intellectual or sensory impairments which in interaction with various barriers may hinder their full and effective participation in society on an equal basis with others."

The discrepancy arises between personal abilities and the demands of the environment and society. The disability becomes always notable inside a context. There are two options to combat the difficulties given by Disabilities by reducing or eleminating completely

(i) the disability or

(ii) the individual as well as contextual surrounding, eg society and the environment.

Technical progress has profound impact on individuals, the environment and society.

Technical Innovation changes the meaning of Disability - even done by simple walking aids as stick, ramps or audible signals.

Robotics and digital innovation ensure that all people with or without disabilities participate in the world.


A. For the support of individuals by compensating weaknesses of physical or psychological nature exist the following Technologies:

- smart as well as empathic assistance robots or householdrobots, which help by daily activities, take over certain everyday hand movements or provide minor assistance and support the independence and self-reliance of those affected;

- smart houses that automate numerous tasks around the household;

- exoskeletons for everyday use, which put handicapped people who cannot walk back on their feet;

- robotic novel protheses that far surpass their natural models in functionality by replacing those functions and appearences of missing body parts;

- retina implants thet help the blind reign their eyesight;

- the concept of brain interfaces is the concept of controllig machines by thoughts - the thought is measured by a kind of helmet or a chip directly in the brain;

- nanorobots are introduced into the brain at any place in order to interact with the nerve cells as being able to recieve signals;

- virtual riality for educational aspects and expiriences outside human limits;

- intelligent textiles reducing the waight burden;

- all-in-one Cleaning Robot with Detachable air Purifier for sanititizing health and household;

- wearables can be activated through voice-controlled commands to dictate a person's response and possile issues immediately, like smart glasses or smart watches.


B. The next possibility is to create Accessibility by breaking down environmental barriers with technology, which are seen in:

- self-driving cars or trams travelling in cities;

- drones distributing the mail;

- machines that clean the streets autonomously;

- devices that recognize images - especially faces - and speech and much more, because a machine has to orient itself in order to be able to help people with disabilities to improve their participation and manage its environment.


C. Robotics change the expectations of society by affecting social demands
- while robotics and aids help the individual to meet the expectations, technical innovations increase these expectations - they change what is "normal" in society. Examples for these technologies are: 

- carbon prostheses spur long jumpers on to dream achievements in sports;

- racing wheelchairs allow record times in the marathon.


D. Not everyone is able to use these technologies, what can be caused by a

- lack of knowledge about technical possibilities;

- lack of technical support in the environment;

- high individual costs.



E. Ethics

Transhumanists even expect that man and machine will merge in the next evolutionary step. It is possible that people who at one time would have been pitied would suddenly be perceived as menacing.

In both cases inclusion is lacking.

This potential must be properly used.

Technology helps to change existing environmets in such a way that they become more friendly to human life, eg by heating. This generates the potential for new disabilities like sensitivity to electromagnetic radiation which only come due to the spread of wireless antennae and wireless internet (= Dissabilities arises in a certain environment inner a particular context).  

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